Success leaves clues, and comics is no exception. There are several things needed to become successful as a visual storyteller if you want to break into the publishing world—among them is talent, perseverance, and a good understanding of the craft. The comics art form looks deceptively simple, but it requires a solid understanding of the tools and techniques to conquer the medium and keep you moving in the right direction. This course provides you with a step-by-step system that will get you started as a visual storyteller in order to either experiment with and explore the comics medium to see if it’s a good fit for your creative expression, or to begin the journey of positioning yourself as a “pro-in-waiting” by helping you orient yourself to the mindset of a comics practitioner.
This short course is ideal if you are:
Participants will access 7 modules over 8 weeks. Each session will be 90 minutes long, and will predominantly be theory, as well as some project analysis. At the end of every session, participants will be provided with optional course work to complete where they will experiment with some of the tools and techniques of visual storytelling. These exercises can be submitted for feedback, as they set the groundwork for an optional course project.
MODULE ONE – INTRODUCTION TO VISUAL STORYTELLING
“Comics” (AKA “visual storytelling”, “visual narrative” and “graphic narrative”) is often mistaken for a literary genre, but it is anything but… Comics is, in fact, a medium in its own right with specific jargon and visual storytelling conventions, tools and techniques. This session introduces you to the scope and versatility, as well as the accessibility of its unique storytelling approach that is breaking through from pop culture into the mainstream. This session will also help you orient your imagination from the spoken and written word to the visual, and provide you with practical ways to capture visual ideas that form the foundation for your future stories. In addition, it will also examine the creative process, various writing approaches, and the importance of understanding how the six comics categories act as delivery systems for multiple story genres and styles.
MODULE TWO – VISUAL NARRATIVE TECHNIQUES
How do you arrange panels in the right ways to underpin your dialogue and action? What kind of scripting style do you use to achieve a specific effect? This session explores various visual narrative techniques, as well as page / panel layouts and composition, panel points of view, and demonstrates when and how to use them appropriately in your stories.
MODULE THREE – CHARACTERISATION
No matter what their genre, all great comics stories begin with fantastic characters whether they are heroes, villains or other archetypes. This module demonstrates how to create a character profile from the ground up by identifying and patching together the physiological, psychological and energetic components that make up your lead and supporting players. It also shows you how to become a casting director and assemble your ensemble, as well as how to generate conflict in order to underpin your lead characters’ emotional journeys through the story.
MODULE FOUR – STORY STRUCTURE
Is your story intended to be a one-page micro-comic or is it going to be a saga? Is it going to be a self-contained three-part mini series or is it going to be a long form graphic novel? This session examines your story arc in context of your predetermined comics delivery system and helps you determine the narrative voice. You will also examine the fundamentals of the three Act story structure and how it pertains to planning sequences and scenes, and also begin to write an outline, a page / panel breakdown and a comics script.
MODULE FIVE – PLOTTING & DIALOGUE
Does your story contain one plot or does it have complex multi-levelled subplots? This module demonstrates how to initiate, thread and resolve your plot within your comic book or graphic novel, and also examines the conventions of genre and using literary techniques in visual storytelling. The module culminates in helping write dialogue for your characters.
WEEKS 6 & 7
MODULE SIX – SHOW AND DON’T TELL
“Mise-en-scène” is an often-used concept in film and theatre production, meaning “telling the story in visually artful ways”, but is just as apt in its application to comics storytelling which is predicated in the “show and don’t tell” philosophy. This session explores the use of visual metaphor and the mindful placement and arrangement of all components in panels in order to create mood, comment on characters’ inner lives and emotional journeys, and support central themes. Understanding and applying these ideas into your comics stories will ultimately provide your readers with the value added experience of discovering multi layers of meaning in the artwork and an all together richer reading experience.
MODULE SEVEN – PROJECT ANALYSIS
This session will examine the creative process behind a single published comic book. It will deconstruct the page layouts, and provide an analysis on the application of “show and don’t tell” principles in all of their subtleties. It will also demonstrate the writer’s and artist’s choice of particular panel points of view, challenges, planting information for future pay offs, purposeful scriptwriting, emotional resonance, story structure and characterisation. Participants will also see how creating a publishing proposal before or alongside a work in progress will help the writer and artist stay focused and on track.
PLEASE NOTE: If you can’t make it on the actual day to any of the live sessions, you can still register for the course and get access to each module within 24 hours of the presentation. This way you can work through the course wherever you like, whenever you like.
“I attended one of the Comics Mastermind masterclasses in Melbourne, as well as one of the online workshops a few year ago. Now I’m about to release my first graphic novel for children, SHERLOCK BONES AND THE NATURAL HISTORY MYSTERY, which will be published by Allen & Unwin in April 2019. Although I write and illustrate picture books, creating a graphic novel was a completely different beast, and the insight and knowledge I gained from Comics Mastermind was an important part of my journey.”
Renee Treml – Author, Illustrator and Graphic Novelist
“While working on a couple of graphic novels (of different lengths and complexities) I completed the Comics Mastermind Visual Storytelling Success System course via webinar. I entered into the course not knowing what to expect, hoping I would get enough information to improve what I had already created. What I came out with enabled me to reassess my story in all aspects of storytelling in both verbal and visual elements. Seeing my story with fresh eyes and knowledge encouraged me to make edits I probably would have not realised or possibly been too scared to make (ie. deleting two full pages of unnecessary content). Julie Ditrich is an excellent communicator. Her knowledge of the comics industry comes from many years of working in the industry. I highly recommend Comics Mastermind to anyone starting out in the comics industry, or even to those needing to go that bit extra.”
Steve Warburton – Visual Artist
“The Comics Mastermind course Visual Storytelling Success System: How to Write Comic Books and Graphic Novels is a practical and in-depth examination of the art and craft of creating for the graphic story world. Using her extensive knowledge and insights on both the written and visual aspects, Julie Ditrich provides tools, techniques and insider know-how. With useful hands-on coursework (and optional feedback), by the end of the course I am now better equipped and confident to take my writing and illustrating ideas in a new direction. An extremely professional course in both content and delivery—a revelation and highly recommended!”
Yvonne Low – Children’s writer and illustrator
Julie Ditrich is the founder and CEO of Comics Mastermind™, as well as a professional writer, editor and comics creator. Julie has a BA in Professional Writing (University of Canberra), and has worked in mainstream publishing as a bookseller, publicist, marketing manager and author. She was also employed as publications manager at the Australian Society of Authors (ASA). Julie has worked extensively as a comic book writer predominantly in the fantasy genre with sales of over 270,000 comics all over the world. She is the first woman writer in Australia to work on The Phantom (Frew Publications) with the release of The Adventure of the Dragon’s Leg in 2020, and was also a co-writer on the ElfQuest: WaveDancers series (Warp Graphics) and the Dart mini-series (Image Comics). She also introduced a new superhero character “Djiniri” in the SuperAustralians graphic novel (Black House Comics / IFWG Publishing) and contributed short stories for the Australia anthology (ComicOz) and other publications. She has worked as a manuscript assessor and editor on several short comics stories and graphic novels for Australian writers and publishers such as Magabala Books, and presented comics and graphic novels workshops at various writers’ centres, festivals, libraries and pop culture events around Australia, as well as the City of Sydney and JMC Academy. She has also worked as a comics mentor for the ASA and independently. Julie was the co-founder of the ASA Comics / Graphic Novels Portfolio and was the co-portfolio holder between 2007 and 2012. She is currently a graphic novel mentor for the Australian Society of Authors, and is working on several short prose and comics stories for independent publishers, which will be published in 2020.
Date: Comics Mastermind™ runs this short course twice a year. You can enrol in the first or second half of the year. The next course dates are in 2021, as Comics Mastermind is on hiatus from June to December 2020.
Time: 6:30pm to 8:00pm (AEST – Sydney / Melbourne time)
Duration: 1.5 hours x 8 weeks (12 hours)
Audience: Age: 15+
Comics Category: Comic books and graphic novels
Level: Beginners and emerging comics creators
Materials & Equipment: Computer with a good internet connection plus pen, notebook
Investment: Please find following our fee structure, which includes a flexible payment plan available for people who want to pay off their investment in three easy instalments within their own time frame.
PLEASE NOTE that the cut off date for bookings and payments of the final instalments on the payment plan is the last Sunday night (11:59 AEST) prior to the commencement of Week 1.
|The Comics Voice Subscribers||
3 x $147
(Australian Cartoonists Association [ACA], Australian Society of Authors [ASA], Society of Children’s Book Writers & Illustrators [SCBWI]
3 x $157
3 x $177
* The payment plan incurs a slightly higher fee than the one-off payment.
If you are unable to attend the live webinar sessions for all or parts of the short course, but would still like to have access to the material then please register for the course, and the recording and handouts will be sent to you within 24 hours of each webinar going live.
PLEASE NOTE that registration is limited to 100 people so registration cuts off once we reach capacity, so please book early to ensure a place and guarantee of receiving the materials even if you can’t make it to the live sessions.
Further Information: Email email@example.com or phone (02) 9606 4728 or 0412 445 511.
Please nominate the appropriate fee category on the PayPal pull down menu on either of the two buttons below to register for the course. If you are an ezine subscriber you will find your COUPON CODE in the 2020 issues of THE COMICS VOICE.
If you have received a special comics convention discount then just use the COUPON CODE from the flyer and make sure you book by deadline.
If you are a member of a partner organisation, please fill in your MEMBERSHIP NUMBER if you were issued with one. All partner organisation members will be verified prior to the event.
By registering for the event, you will be agreeing to the Comics Mastermind™ Terms and Conditions.
Registration is limited to 100 people!
OPTION 1: One Payment
BOOKINGS FOR THE 2021 COURSES OPEN IN JANUARY 2021
OPTION 2: Payment Plan